Remove the compiler

    So I managed to figure out a way to both secure both the windows and the linux portions of my OS install plus get a public IP out of it. I also installed a front-end interface so I could still use docker in a linux shell. Now getting it setup correctly to use both the subshell and docker took an annoying amount of time. However so did finding the tool that was necessary for throwing away the c/c++ compiler on x86_64 bit linux. Once I installed warp-cli for linux and windows and everything was setup correctly, I cloned a precompiled version of CPPYY, the cling c/c++ interpreter embedded in a python module.


    The nice thing is that is that none of my code has to be compiled. The other nice thing is now that python and cppyy make every operating system compatible enough to just run the raw c/c++ code. Now all the code I use will run anywhere x86_64 python for linux can be run.

That includes:
* android
* Windows
* Mac (if you try hard enough)
* Linux

    Now that most of the need for a c/c++ compiler has been eliminated, and it is optimized for O2 notation, we can actually keep doing everything except for compiling. Execution continues as per normal for the most part. The best part is not having to compile, link, or throw silly compiler flags. Read & execute and write to disk or memory or send data across the network, or hack games and apps.
    Freedom is a choice as much as ignorance is and takes the same amount of effort. And cheat-engine users and developers are aware of such as much as the hackers are. Or at the least they should be by now.
    And for windows users, if you install WSL2, ubuntu18+, and use docker, you can use cheat-engine or game-conqueror, and cppyy. You'll also need to install VcXsrv/Xlaunch for you windows installation(10+/11). Install cloudflare-warp twice, and you'll have two public ip addresses. And if installed correctly, with systemd boot for WSL2 configured, you can fix some terminal graphics & service starting issues. Once even the plymouthd setup is running, you should be able to use OpenGL with the right drivers.
    After that, installing docker desktop for WSL2 is literally cake. You can use my copy of python3.8 precompiled version for linux (x86_64). I use such for when I am testing code on replit.co to see if it will work before testing locally. One can also use java2py and the you.com code converters.
    The code they produce will work with some minor corrections for translational error. And that translation has to do mostly with syntactic sugar. Or rather how that syntactic sugar is used. I've used these and replit.co to test what would work on most systems that support usage of the linux shell.
    The reason to use both of these is to translate enough of the code to c/c++, run it with cppyy, and then put bits of it into web assembly to be used in the browser with either brython.js or with <pyscipt> code. Both work well with flask. And because pyscript allows you to use pyodide runtime in the html canvas space, one can even get the requests & pybrain modules to install and then be usable in the web.
    Now, Not only can the compiler be thrown away, but imitated, removed, and replaced, but the project be adapted for the browser. It may take several tries to get it to work with web-assembly & pyodide correction. But will be time well spent when it comes to running c/c++ code in the browser. 

Now who wants free pizza & and a web browser that can think? Who wants it to run faster without stack abuse? 

"Where'd the easy button,.....go...."

https://www.javainuse.com/java2py
https://you.com/search?q=cpp+to+python+converter+online+free&fromSearchBar=true&tbm=youcode
https://www.dosbox.com/download.php?main=1
https://developer.arm.com/downloads/-/opengl-es-emulator-downloads
https://github.com/pal1000/mesa-dist-win#opengl-es-drivers-and-egl-library
https://gist.github.com/cyberang3l/422a77a47bdc15a0824d5cca47e64ba2
https://cppyy.readthedocs.io/en/latest/
https://www.cheatengine.org/
https://fearlessrevolution.com/
https://ancat.github.io/python/2019/01/01/python-ptrace.html
https://manpages.ubuntu.com/manpages/bionic/man1/gameconqueror.1.html
https://github.com/microsoft/wslg/discussions/78
https://pureinfotech.com/install-windows-subsystem-linux-2-windows-10/#:~:text=To%20install%20WSL2%20on%20Windows,and%20the%20Ubuntu%20Linux%20distro.
https://ubuntu.com/tutorials/install-ubuntu-on-wsl2-on-windows-11-with-gui-support#6-enjoy-ubuntu-on-wsl
https://discourse.ubuntu.com/t/opengl-on-ubuntu-on-wsl-2-timeline/17599/11
https://askubuntu.com/questions/1399836/getting-gpu-passthrough-to-work-on-wsl2-for-windows-10
https://code.visualstudio.com/blogs/2020/03/02/docker-in-wsl2
https://github.com/ForkInABlender/c-uncompiled
https://www.youtube.com/watch?v=nIPaMQ_5ow0&ab_channel=Shock59